Picteilín 2016

Thank you everyone for making Picteilín 2016 such a great success! You can catch a recap of the conference via our twitter stream at http://twitter.com/picteilin

We’re really looking forward to the 5th instalment of Picteilín and hope you can join us for it. Details on the call for papers will be posted here and on
our twitter account.

You can download a PDF copy the Picteilín 2016 Book of Abstracts here.

The book on is also available to read and download on Issuu.


Picteilín 2016 Creative Media and Game Studies Conference

Conference Theme: Narrative, Interactivity, and Emergent Digital Practices
January 22nd 2016, Dundalk Institute of Technology, Dublin Rd., Louth
Venue: P1081, 1139 & 1135 PJ Carroll Building


Conference Opening
Dr Bob McKiernan

“The Game Did Not Take Place.”
Alan Hook, University of Ulster

“Space, place and stories: Exploring non-heterosexual youth and their internet usage in Ireland.”
Kirsty Park, Dublin City University

Rory Walsh, DkIT


“Ciaran Carson: The Game in the Text.”
Danielle Barrios-O’Neill

“Performing in the City.”
Marcos Dias, DkIT




Stream A: Creative Pedagogies and Transformative Work Practices

“Approaches to Team Work in Game Design Education.”
John Healy, Dublin Institute of Technology

“Designing Technology Enhanced Formative Assessments to Improve Student Engagement and Learning.”
Colin Cooney, DkIT



Stream B: Film Research

“You’ve made a doc, so now what?  Direct distribution models for independent documentary filmmaking.”
Sarah McCann, Little Road Productions


“Investigating LGBT representations in Irish cinema.”
Adam McElligott, DkIT


Stream C:
Game Research

“Usability Testing of Game Controllers.”
Gareth Young, University College Cork

“Animal Computer Interaction as Speculative and Critical Design Practice.”
Alan Hook, Lancaster University

“An Interactive Virtual Reality Game-Based Educational Application for Cystic Fibrosis.”
Tamara Vagg, University College Cork


“Measuring Game-Based Learning of Boolean Logic through Puzzle Interactions in a Minecraft World.”
Aaron Bolger, University College Cork

“The Dyadic Construction of Narrative in the Videogame.”
Ryan Young, Ulster University



Conference Close


About Picteilín 2016

Picteilín is an initiative of the Creative Media Research Group at Dundalk Institute of Technology, Ireland.

For more information on us and our work, please see http://www.creativemediaresearch.com

Picteilín 2016 Conference Organisers:

Dr Bride Mallon lectures in the School of Informatics and Creative Arts in Dundalk Institute of Technology, Louth, Ireland. Her research interests include new-media narrative forms and Computer Games evaluation. She is particularly interested in investigating (i) what factors affect enjoyment or engagement during game play; (ii) which aspects of traditional narrative are being invoked in computer games; and (iii) how best can narrative be used to increase user-engagement during game play.

She teaches on the Communications in Creative Media, the Games Development, and the Multimedia Web Development degree programmes in Dundalk Institute of Technology.

Email: bride.mallon@dkit.ie


Kieran Nolan is an artist-researcher exploring the connective and aesthetic properties of arcade videogame interfaces. He is Programme Director of the BA in Media Arts and Technologies at Dundalk Institute of Technology, Ireland, and is a PhD candidate in Digital Arts and Humanities with the GV2 Research Group at Trinity College, Dublin. Kieran’s research work has been published at conferences and exhibitions worldwide, including Vector Game Art and New Media Festival, The Science Gallery, Future and Reality of Gaming / F.R.O.G., International Symposium of Electronic Arts / ISEA, ZIL Cultural Centre, the A MAZE. International Independent Video Games Festival, Transmediale, Game On! El arte en juego, Out of Index, and Art.CHI.

Email: kieran.nolan@dkit.ie
Web: http://kierannolan.com